#pragma once
#include "sdlgameobject.h"
class AnimatedGraphic : public SDLGameObject
{
public:
	AnimatedGraphic(const LoadedParams* Param, int animationSpeed, int numFrames);
	~AnimatedGraphic(void);
	void Draw();
	void Update();
	void Shutdown();
	bool isActive();
protected:
	int mAnimationSpeed;
	int mNumFrames;
};

